Answer by IgorAherne
before the code put @ExecuteInEditMode if in java. [ExecuteInEditMode] for c#. If it's c#, make sure you write using UnityEditor right after the GameObject.Find instruction of yours, on a new line,...
View ArticleAnswer by Selzier
I was having this error about every 5 minutes, depending on what I was working on. For example, when working with Animator Controller, I had to restart Unity almost every time I ran the game. It seems...
View ArticleAnswer by heartofgoldfish
I've noticed this and reported it as a bug: fogbugz.unity3d.com/default.asp?709676_eil9ufq8jqvd5oks
View ArticleAnswer by meat5000
My player object as generated by NetworkManager always seems to give a clone. Its also easy to forget to remove the prefabbed object you were just tweaking in the hierarchy, giving a clone. Utilise the...
View ArticleAnswer by IgorAherne
before the code put @ExecuteInEditMode if in java. [ExecuteInEditMode] for c#. If it's c#, make sure you write using UnityEditor right after the GameObject.Find instruction of yours, on a new line,...
View ArticleAnswer by Selzier
I was having this error about every 5 minutes, depending on what I was working on. For example, when working with Animator Controller, I had to restart Unity almost every time I ran the game. It seems...
View ArticleAnswer by heartofgoldfish
I've noticed this and reported it as a bug: fogbugz.unity3d.com/default.asp?709676_eil9ufq8jqvd5oks
View ArticleAnswer by meat5000
My player object as generated by NetworkManager always seems to give a clone. Its also easy to forget to remove the prefabbed object you were just tweaking in the hierarchy, giving a clone. Utilise the...
View Article