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Channel: Answers for "My player object is getting clone which doesn't show up in inspector"
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Answer by IgorAherne

before the code put @ExecuteInEditMode if in java. [ExecuteInEditMode] for c#. If it's c#, make sure you write using UnityEditor right after the GameObject.Find instruction of yours, on a new line,...

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Answer by peladovii

> Blockquote

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Answer by Selzier

I was having this error about every 5 minutes, depending on what I was working on. For example, when working with Animator Controller, I had to restart Unity almost every time I ran the game. It seems...

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Answer by heartofgoldfish

I've noticed this and reported it as a bug: fogbugz.unity3d.com/default.asp?709676_eil9ufq8jqvd5oks

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Answer by meat5000

My player object as generated by NetworkManager always seems to give a clone. Its also easy to forget to remove the prefabbed object you were just tweaking in the hierarchy, giving a clone. Utilise the...

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Answer by IgorAherne

before the code put @ExecuteInEditMode if in java. [ExecuteInEditMode] for c#. If it's c#, make sure you write using UnityEditor right after the GameObject.Find instruction of yours, on a new line,...

View Article

Answer by Selzier

I was having this error about every 5 minutes, depending on what I was working on. For example, when working with Animator Controller, I had to restart Unity almost every time I ran the game. It seems...

View Article

Answer by heartofgoldfish

I've noticed this and reported it as a bug: fogbugz.unity3d.com/default.asp?709676_eil9ufq8jqvd5oks

View Article


Answer by meat5000

My player object as generated by NetworkManager always seems to give a clone. Its also easy to forget to remove the prefabbed object you were just tweaking in the hierarchy, giving a clone. Utilise the...

View Article

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